Since then, we have been gradually moving forward, refining and improving some of the ideas shown on the Sandbox server. However, we decided to first develop the solutions you would find most useful, including the Sixth Sense perk as a special commander feature. It was obvious that Crew 2.0 required further improvements, and its main changes could not be released in this form. After completing the tests, we took a break and carefully analyzed the statistics and feedback we obtained with your help. Clearly, players were very interested in these major proposed changes. We received a huge number of questions, feedback, and comments. From the very beginning of testing, the Sixth Sense perk was made available as a default perk for all crew commanders.
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